AmbientBubbles class
Ambient bubbles.
Decorative emitter that releases streams of rising bubbles, used in underwater sections to give submerged areas life. Purely cosmetic—the bubbles drift upward and fade away without affecting gameplay.
Base classes
- class Jazz2::Actors::ActorBase
- Base class of an object.
Public static functions
- static void Preload(const ActorActivationDetails& details)
- Preloads all assets required by this actor.
Constructors, destructors, conversion operators
- AmbientBubbles()
- Creates a new instance.
Protected functions
- auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
- Called when the object is created and activated.
- void OnUpdate(float timeMult) override
- Called every frame to update the object state.