Witch class
#include <Jazz2/Actors/Enemies/Witch.h>
Witch.
Broom-riding witch that flies above the nearest player and casts homing magic bullets; a bullet that hits the player morphs them into a frog, after which she cackles and flies off. Far tougher than a common enemy, she takes many hits and dies with a dedicated death animation.
Base classes
- class EnemyBase
- Base class of an enemy.
Public static functions
- static void Preload(const ActorActivationDetails& details)
- Preloads all assets required by this actor.
Constructors, destructors, conversion operators
- Witch()
- Creates a new instance.
Protected functions
- auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
- Called when the object is created and activated.
- void OnUpdate(float timeMult) override
- Called every frame to update the object state.
- void OnUpdateHitbox() override
- Called when the hitbox needs to be updated.
- auto OnPerish(ActorBase* collider) -> bool override
- Called when the object has no health left and should perish.
- auto OnTileDeactivated() -> bool override
- Called when corresponding tile should be deactivated.