TurtleTough class
#include <Jazz2/Actors/Enemies/TurtleTough.h>
Tough turtle.
Large armored turtle that marches back and forth along the ground, turning at walls and ledges and harming the player only on contact. Far more durable than a regular Turtle, it takes many hits and bursts in a large explosion when destroyed.
Base classes
- class EnemyBase
- Base class of an enemy.
Public static functions
- static void Preload(const ActorActivationDetails& details)
- Preloads all assets required by this actor.
Constructors, destructors, conversion operators
- TurtleTough()
- Creates a new instance.
Protected functions
- auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
- Called when the object is created and activated.
- void OnUpdate(float timeMult) override
- Called every frame to update the object state.
- void OnUpdateHitbox() override
- Called when the hitbox needs to be updated.
- auto OnPerish(ActorBase* collider) -> bool override
- Called when the object has no health left and should perish.