Jazz2::Actors::Enemies::TurtleTough class

Tough turtle.

Large armored turtle that marches back and forth along the ground, turning at walls and ledges and harming the player only on contact. Far more durable than a regular Turtle, it takes many hits and bursts in a large explosion when destroyed.

Base classes

class EnemyBase
Base class of an enemy.

Public static functions

static void Preload(const ActorActivationDetails& details)
Preloads all assets required by this actor.

Constructors, destructors, conversion operators

TurtleTough()
Creates a new instance.

Protected functions

auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
Called when the object is created and activated.
void OnUpdate(float timeMult) override
Called every frame to update the object state.
void OnUpdateHitbox() override
Called when the hitbox needs to be updated.
auto OnPerish(ActorBase* collider) -> bool override
Called when the object has no health left and should perish.