Jazz2::Actors::Enemies::Skeleton class

Skeleton.

Walking skeleton that shambles back and forth along the ground, turning at walls and ledges and harming the player on contact. It shakes loose bones when hit and clatters apart into a pile of bones and a skull when defeated, which takes several hits.

Base classes

class EnemyBase
Base class of an enemy.

Public static functions

static void Preload(const ActorActivationDetails& details)
Preloads all assets required by this actor.

Constructors, destructors, conversion operators

Skeleton()
Creates a new instance.

Protected functions

auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
Called when the object is created and activated.
void OnUpdate(float timeMult) override
Called every frame to update the object state.
void OnUpdateHitbox() override
Called when the hitbox needs to be updated.
void OnHealthChanged(ActorBase* collider) override
Called when health of the object changed.
auto OnPerish(ActorBase* collider) -> bool override
Called when the object has no health left and should perish.