Jazz2::Actors::Enemies::Raven class

Raven.

Black bird that hovers in place with a gentle bobbing motion and, when a player comes within range, swoops down to attack from above before gliding back to its origin, staying clear of the water. Takes a couple of hits to defeat.

Base classes

class EnemyBase
Base class of an enemy.

Public static functions

static void Preload(const ActorActivationDetails& details)
Preloads all assets required by this actor.

Constructors, destructors, conversion operators

Raven()
Creates a new instance.

Protected functions

auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
Called when the object is created and activated.
void OnUpdate(float timeMult) override
Called every frame to update the object state.
auto OnPerish(ActorBase* collider) -> bool override
Called when the object has no health left and should perish.