Monkey class
#include <Jazz2/Actors/Enemies/Monkey.h>
Monkey.
Monkey that either patrols the ground on foot or hangs in place, hurling bananas at nearby players that arc through the air and splatter on impact. The throw distance scales with how far the player is. Takes several hits to defeat.
Base classes
- class EnemyBase
- Base class of an enemy.
Public static functions
- static void Preload(const ActorActivationDetails& details)
- Preloads all assets required by this actor.
Constructors, destructors, conversion operators
- Monkey()
- Creates a new instance.
Protected functions
- auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
- Called when the object is created and activated.
- void OnUpdate(float timeMult) override
- Called every frame to update the object state.
- void OnUpdateHitbox() override
- Called when the hitbox needs to be updated.
- void OnAnimationFinished() override
- Called when an animation finished.
- auto OnPerish(ActorBase* collider) -> bool override
- Called when the object has no health left and should perish.