LabRat class
#include <Jazz2/Actors/Enemies/LabRat.h>
Lab rat.
Rat that scurries back and forth along the ground, squeaking and occasionally pausing to idle, and turns around at walls and ledges. When a player comes near in front of it, it pounces with a short hopping lunge. Defeated by a single hit.
Base classes
- class EnemyBase
- Base class of an enemy.
Public static functions
- static void Preload(const ActorActivationDetails& details)
- Preloads all assets required by this actor.
Constructors, destructors, conversion operators
- LabRat()
- Creates a new instance.
Protected functions
- auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
- Called when the object is created and activated.
- void OnUpdate(float timeMult) override
- Called every frame to update the object state.
- void OnUpdateHitbox() override
- Called when the hitbox needs to be updated.
- auto OnPerish(ActorBase* collider) -> bool override
- Called when the object has no health left and should perish.