Jazz2::Actors::Enemies::Helmut class

Helmut.

Helmeted creature that plods slowly along the ground, alternating between walking and pausing to idle, and reverses direction at walls and ledges. It has no special attack and harms the player only on contact; defeated by a single hit.

Base classes

class EnemyBase
Base class of an enemy.

Public static functions

static void Preload(const ActorActivationDetails& details)
Preloads all assets required by this actor.

Constructors, destructors, conversion operators

Helmut()
Creates a new instance.

Protected functions

auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
Called when the object is created and activated.
void OnUpdate(float timeMult) override
Called every frame to update the object state.
void OnUpdateHitbox() override
Called when the hitbox needs to be updated.
auto OnPerish(ActorBase* collider) -> bool override
Called when the object has no health left and should perish.