Fish class
#include <Jazz2/Actors/Enemies/Fish.h>
Fish.
Underwater enemy that drifts idly while submerged and, when a player swims within range, darts at them in a quick lunge before braking and returning to its starting spot. Stays below the water surface and is defeated by a single hit.
Base classes
- class EnemyBase
- Base class of an enemy.
Public static functions
- static void Preload(const ActorActivationDetails& details)
- Preloads all assets required by this actor.
Constructors, destructors, conversion operators
- Fish()
- Creates a new instance.
Protected functions
- auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
- Called when the object is created and activated.
- void OnUpdate(float timeMult) override
- Called every frame to update the object state.
- void OnHitWall(float timeMult) override
- Called when the object hits a wall.
- void OnHitFloor(float timeMult) override
- Called when the object hits a floor.
- void OnHitCeiling(float timeMult) override
- Called when the object hits a ceiling.
- auto OnPerish(ActorBase* collider) -> bool override
- Called when the object has no health left and should perish.