Jazz2::Actors::Enemies::FatChick class

Fat chick.

Plump bird that waddles back and forth on the ground, turning at walls and ledges and homing in when a player draws close. When the player is right in front of it, it performs a short melee peck attack. Takes several hits to defeat.

Base classes

class EnemyBase
Base class of an enemy.

Public static functions

static void Preload(const ActorActivationDetails& details)
Preloads all assets required by this actor.

Constructors, destructors, conversion operators

FatChick()
Creates a new instance.

Protected functions

auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
Called when the object is created and activated.
void OnUpdate(float timeMult) override
Called every frame to update the object state.
void OnUpdateHitbox() override
Called when the hitbox needs to be updated.
auto OnPerish(ActorBase* collider) -> bool override
Called when the object has no health left and should perish.