class
#include <Jazz2/Actors/Enemies/Dragonfly.h>
Dragonfly
Base classes
- class EnemyBase
- Base class of an enemy.
Public static functions
- static void Preload(const ActorActivationDetails& details)
Constructors, destructors, conversion operators
- Dragonfly()
- ~Dragonfly()
Protected functions
- auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
- Called when the object is created and activated.
- void OnUpdate(float timeMult) override
- Called every frame to update the object state.
- void OnHitWall(float timeMult) override
- Called when the object hits a wall.
- void OnHitFloor(float timeMult) override
- Called when the object hits a floor.
- void OnHitCeiling(float timeMult) override
- Called when the object hits a ceiling.
- auto OnPerish(ActorBase* collider) -> bool override
- Called when the object has no health left and should perish.