Caterpillar class
#include <Jazz2/Actors/Enemies/Caterpillar.h>
Caterpillar.
Stationary, invulnerable creature that inhales and then exhales clouds of smoke; the smoke drifts upward and leaves the player dizzy on contact. It cannot be killed, only briefly disoriented by shooting it, which interrupts its attack.
Base classes
- class EnemyBase
- Base class of an enemy.
Public static functions
- static void Preload(const ActorActivationDetails& details)
- Preloads all assets required by this actor.
Constructors, destructors, conversion operators
- Caterpillar()
- Creates a new instance.
Public functions
- auto OnHandleCollision(ActorBase* other) -> bool override
- Called when the object collides with another object.
Protected functions
- auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
- Called when the object is created and activated.
- void OnUpdate(float timeMult) override
- Called every frame to update the object state.