Bat class
#include <Jazz2/Actors/Enemies/Bat.h>
Bat.
Hangs idle from a fixed spot until a player comes near, then wakes up and swoops in to attack, homing toward the target while avoiding the water surface and returning to its origin when the player escapes. Easily dispatched with a single hit.
Base classes
- class EnemyBase
- Base class of an enemy.
Public static functions
- static void Preload(const ActorActivationDetails& details)
- Preloads all assets required by this actor.
Constructors, destructors, conversion operators
- Bat()
- Creates a new instance.
Protected functions
- auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
- Called when the object is created and activated.
- void OnUpdate(float timeMult) override
- Called every frame to update the object state.
- void OnUpdateHitbox() override
- Called when the hitbox needs to be updated.
- auto OnPerish(ActorBase* collider) -> bool override
- Called when the object has no health left and should perish.