Jazz2::Actors::Bosses::Uterus class

Uterus (boss).

A floating brain-like boss that drifts around the arena while periodically spawning Crab minions. It is initially encircled by a ring of orbiting shield parts that make it invulnerable; once all shields are shot away it becomes vulnerable while open, and is defeated by depleting its health.

Base classes

class BossBase
Base class of an enemy boss.

Public static functions

static void Preload(const ActorActivationDetails& details)
Preloads all assets required by this actor.

Constructors, destructors, conversion operators

Uterus()
Creates a new instance.
~Uterus()

Protected functions

auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
Called when the object is created and activated.
auto OnActivatedBoss() -> bool override
Called when the boss is activated.
void OnUpdate(float timeMult) override
Called every frame to update the object state.
void OnUpdateHitbox() override
Called when the hitbox needs to be updated.
auto OnPerish(ActorBase* collider) -> bool override
Called when the object has no health left and should perish.