TurtleBoss class
Turtle (boss).
The Tuf Turtle boss, an oversized turtle that walks back and forth toward the nearest player. It periodically stops to swing a tethered spiked mace that arcs out at the player and returns. It is defeated by depleting its health, after which its shell is flung loose.
Base classes
- class BossBase
- Base class of an enemy boss.
Public static functions
- static void Preload(const ActorActivationDetails& details)
- Preloads all assets required by this actor.
Constructors, destructors, conversion operators
- TurtleBoss()
- Creates a new instance.
- ~TurtleBoss()
Public functions
- auto OnHandleCollision(ActorBase* other) -> bool override
- Called when the object collides with another object.
Protected functions
- auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
- Called when the object is created and activated.
- auto OnActivatedBoss() -> bool override
- Called when the boss is activated.
- void OnUpdate(float timeMult) override
- Called every frame to update the object state.
- auto OnPerish(ActorBase* collider) -> bool override
- Called when the object has no health left and should perish.