Jazz2::Actors::Bosses::Robot class

Robot (boss).

A giant robot, piloted by Devan in his remote-control battle. It descends by helicopter rotor, then runs back and forth chasing the player and firing bouncing spike balls in bursts. It is defeated by depleting its health, shedding sprite debris as it takes damage.

Base classes

class Jazz2::Actors::Enemies::EnemyBase
Base class of an enemy.

Public static functions

static void Preload(const ActorActivationDetails& details)
Preloads all assets required by this actor.

Constructors, destructors, conversion operators

Robot()
Creates a new instance.

Public functions

void Activate()
Activates the boss, making it visible and starting its fight.
void Deactivate()
Deactivates the boss, hiding it and returning it to the waiting state.

Protected functions

auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
Called when the object is created and activated.
void OnUpdate(float timeMult) override
Called every frame to update the object state.
void OnHealthChanged(ActorBase* collider) override
Called when health of the object changed.
auto OnPerish(ActorBase* collider) -> bool override
Called when the object has no health left and should perish.