Jazz2::Actors::Bosses::Bubba class

Base classes

class BossBase
Base class of an enemy boss.

Public static functions

static void Preload(const ActorActivationDetails& details)

Constructors, destructors, conversion operators

Bubba()

Protected functions

auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
Called when the object is created and activated.
auto OnActivatedBoss() -> bool override
void OnUpdate(float timeMult) override
Called every frame to update the object state.
void OnUpdateHitbox() override
Called when the hitbox needs to be updated.
auto OnPerish(ActorBase* collider) -> bool override
Called when the object has no health left and should perish.
void OnHitWall(float timeMult) override
Called when the object hits a wall.