Bubba class
Bubba (boss).
A large frog boss that bounds around the arena in big jumps toward the nearest player. On landing it randomly either spews a fireball, whirls into a tornado dash, or jumps again. It is defeated by depleting its health between attacks, after which it collapses in a death animation.
Base classes
- class BossBase
- Base class of an enemy boss.
Public static functions
- static void Preload(const ActorActivationDetails& details)
- Preloads all assets required by this actor.
Constructors, destructors, conversion operators
- Bubba()
- Creates a new instance.
Protected functions
- auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
- Called when the object is created and activated.
- auto OnActivatedBoss() -> bool override
- Called when the boss is activated.
- void OnUpdate(float timeMult) override
- Called every frame to update the object state.
- void OnUpdateHitbox() override
- Called when the hitbox needs to be updated.
- auto OnPerish(ActorBase* collider) -> bool override
- Called when the object has no health left and should perish.
- void OnHitWall(float timeMult) override
- Called when the object hits a wall.