Jazz2::Actors::Bosses::Bolly class

Bolly (boss).

A large flying mechanical boss with a trailing chain tail that hovers around the arena tracking the nearest player. It periodically stops to launch a volley of homing rockets before resuming flight, and is defeated by depleting its health while dodging the rockets.

Base classes

class BossBase
Base class of an enemy boss.

Public static functions

static void Preload(const ActorActivationDetails& details)
Preloads all assets required by this actor.

Constructors, destructors, conversion operators

Bolly()
Creates a new instance.
~Bolly()

Protected functions

auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
Called when the object is created and activated.
auto OnActivatedBoss() -> bool override
Called when the boss is activated.
void OnUpdate(float timeMult) override
Called every frame to update the object state.
auto OnPerish(ActorBase* collider) -> bool override
Called when the object has no health left and should perish.