Jazz2::Actors::Bosses::Bilsy class

Bilsy (boss).

The fire-throwing demon summoned by Devan. He repeatedly teleports to random spots around the arena, then turns to face the nearest player and spews a homing fireball before vanishing again. He is only vulnerable while materialized between teleports and is defeated once his health is depleted.

Base classes

class BossBase
Base class of an enemy boss.

Public static functions

static void Preload(const ActorActivationDetails& details)
Preloads all assets required by this actor.

Constructors, destructors, conversion operators

Bilsy()
Creates a new instance.

Protected functions

auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
Called when the object is created and activated.
auto OnActivatedBoss() -> bool override
Called when the boss is activated.
void OnUpdate(float timeMult) override
Called every frame to update the object state.
void OnUpdateHitbox() override
Called when the hitbox needs to be updated.
auto OnPerish(ActorBase* collider) -> bool override
Called when the object has no health left and should perish.