Bilsy class
Bilsy (boss).
The fire-throwing demon summoned by Devan. He repeatedly teleports to random spots around the arena, then turns to face the nearest player and spews a homing fireball before vanishing again. He is only vulnerable while materialized between teleports and is defeated once his health is depleted.
Base classes
- class BossBase
- Base class of an enemy boss.
Public static functions
- static void Preload(const ActorActivationDetails& details)
- Preloads all assets required by this actor.
Constructors, destructors, conversion operators
- Bilsy()
- Creates a new instance.
Protected functions
- auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
- Called when the object is created and activated.
- auto OnActivatedBoss() -> bool override
- Called when the boss is activated.
- void OnUpdate(float timeMult) override
- Called every frame to update the object state.
- void OnUpdateHitbox() override
- Called when the hitbox needs to be updated.
- auto OnPerish(ActorBase* collider) -> bool override
- Called when the object has no health left and should perish.