GsRenderTarget.h file
Namespaces
- namespace nCine
- Root namespace of nCine game engine.
- namespace nCine::RHI
- Render Hardware Interface — compile-time-selectable graphics backend abstraction.
- namespace nCine::RHI::GS
- PlayStation 2 fixed-function Graphics Synthesizer backend, selected by
WITH_RHI_GS.
Classes
- class nCine::RHI::GS::GsRenderbuffer
- Renderbuffer stub of the GS backend (aliased as
RHI::Renderbuffer). - class nCine::RHI::GS::GsFramebuffer
- Framebuffer stub of the GS backend (aliased as
RHI::Framebuffer). - class nCine::RHI::GS::GsRenderTarget
- Off-screen render target of the GS backend (aliased as
RHI::RenderTarget).