D3D11 namespace
Direct3D 11 backend, selected by WITH_RHI_D3D11.
Namespaces
- namespace UniformTypeInfo
- Free-function helpers that classify reflected uniform types (component count, float-ness).
Classes
- class D3D11Attribute
- Reflected metadata of a single active vertex attribute (aliased as
RHI::Attribute). - class D3D11BufferObject
- Buffer object of the Direct3D 11 backend (aliased as
RHI::Buffer). - struct D3D11CBufferSlot
- Describes one constant buffer slot a shader stage expects, precomputed from bytecode reflection.
- class D3D11Debug
- Debug-output and object-labelling stub of the Direct3D 11 backend.
- class D3D11Device
- Pipeline-state and draw-call facade of the Direct3D 11 backend (aliased as
RHI::Device). - class D3D11Framebuffer
- Framebuffer stub of the Direct3D 11 backend (aliased as
RHI::Framebuffer). - class D3D11Renderbuffer
- Renderbuffer stub of the Direct3D 11 backend (aliased as
RHI::Renderbuffer). - class D3D11RenderTarget
- Off-screen render target of the Direct3D 11 backend (aliased as
RHI::RenderTarget). - class D3D11Shader
- Shader-object stub of the Direct3D 11 backend.
- class D3D11ShaderProgram
- Shader program of the Direct3D 11 backend (aliased as
RHI::ShaderProgram). - class D3D11ShaderUniformBlocks
- Manages the uniform-block caches of a program (aliased as
RHI::ShaderUniformBlocks). - class D3D11ShaderUniforms
- Manages the loose-uniform caches of a program (aliased as
RHI::ShaderUniforms). - class D3D11Texture
- Texture object of the Direct3D 11 backend (aliased as
RHI::Texture). - class D3D11Uniform
- Reflected metadata of a single active uniform (aliased as
RHI::Uniform). - class D3D11UniformBlock
- Reflected metadata of a single active uniform block (aliased as
RHI::UniformBlock). - class D3D11UniformBlockCache
- Caches the contents of a uniform block (aliased as
RHI::UniformBlockCache). - class D3D11UniformCache
- Caches the host-side value of a single uniform (aliased as
RHI::UniformCache). - class D3D11VertexArray
- Vertex array object stub of the Direct3D 11 backend (aliased as
RHI::VertexArray). - class D3D11VertexFormat
- Vertex layout description of the Direct3D 11 backend (aliased as
RHI::VertexFormat).