D3D11CBufferSlot struct
Describes one constant buffer slot a shader stage expects, precomputed from bytecode reflection.
At draw time the device rebuilds each slot's bytes into a dynamic ID3D11Buffer and binds it at Register. A _Globals slot (loose uniforms) is gathered member-by-member from the program's resolved loose-uniform values; a uniform-block slot is copied verbatim from the std140 range the pipeline bound (the HLSL emitter laid the cbuffer out to match std140, so no repacking is needed).
Public types
- struct GlobalVar