D3D11Framebuffer class
Framebuffer stub of the Direct3D 11 backend (aliased as RHI::Framebuffer).
Provided only for the contract alias (the default-framebuffer rebinding some window backends use). Off-screen rendering is routed through D3D11RenderTarget instead.
Public static functions
- static auto Unbind() -> bool
Constructors, destructors, conversion operators
- D3D11Framebuffer() defaulted
Public functions
-
auto GetGLHandle() const -> std::
uint32_t - auto Bind() const -> bool