nCine::RHI::D3D11::D3D11Framebuffer class

Framebuffer stub of the Direct3D 11 backend (aliased as RHI::Framebuffer).

Provided only for the contract alias (the default-framebuffer rebinding some window backends use). Off-screen rendering is routed through D3D11RenderTarget instead.

Public static functions

static auto Unbind() -> bool

Constructors, destructors, conversion operators

D3D11Framebuffer() defaulted

Public functions

auto GetGLHandle() const -> std::uint32_t
auto Bind() const -> bool