D3D11Renderbuffer class
Renderbuffer stub of the Direct3D 11 backend (aliased as RHI::Renderbuffer).
Carries no depth/stencil storage (the renderer is 2D); the class just records the format and size to satisfy the contract alias. An ID3D11Texture2D depth/stencil could be added here when needed.
Constructors, destructors, conversion operators
- D3D11Renderbuffer() defaulted
Public functions
-
void Create(DepthStencilFormat format,
std::
int32_t width, std:: int32_t height) -
auto GetGLHandle() const -> std::
uint32_t