D3D11VertexArray class
Vertex array object stub of the Direct3D 11 backend (aliased as RHI::VertexArray).
Direct3D 11 has no vertex-array object; the input layout and buffer bindings are set per draw. This only satisfies the contract alias with inert bind/label operations.
Public static functions
- static auto Unbind() -> bool
Constructors, destructors, conversion operators
- D3D11VertexArray() defaulted
- ~D3D11VertexArray() defaulted
- D3D11VertexArray(const D3D11VertexArray&) deleted
Public functions
- auto operator=(const D3D11VertexArray&) -> D3D11VertexArray& deleted
-
auto GetGLHandle() const -> std::
uint32_t - auto Bind() const -> bool
- void SetObjectLabel(StringView label)