D3D11Attribute class
Reflected metadata of a single active vertex attribute (aliased as RHI::Attribute).
Public static variables
-
static std::
uint32_t MaxNameLength constexpr
Constructors, destructors, conversion operators
- D3D11Attribute()
-
D3D11Attribute(const char* name,
ShaderCompiler::UniformType type,
std::
int32_t location)
Public functions
-
auto GetLocation() const -> std::
int32_t - auto GetType() const -> ShaderCompiler::UniformType
- auto GetName() const -> const char*
-
auto GetComponentCount() const -> std::
int32_t