namespace
ResourcesStructures for game resources.
Classes
- struct Episode
- Describes an episode.
- struct GenericGraphicResource
- Shared graphic resource.
- struct GenericSoundResource
- Shared sound resource.
- struct GraphicResource
- Specific graphic resource (from metadata)
- struct Metadata
- Contains assets for specific object type.
- struct SoundResource
- Specific sound resource (from metadata)
Enums
- enum class GenericGraphicResourceFlags { None = 0x00, Referenced = 0x01 }
- Flags for GenericGraphicResource, supports a bitwise combination of its member values.
- enum class GenericSoundResourceFlags { None = 0x00, Referenced = 0x01 }
- Flags for GenericSoundResource, supports a bitwise combination of its member values.
- enum class MetadataFlags { None = 0x00, Referenced = 0x01, AsyncFinalizingRequired = 0x02 }
- Flags for Metadata, supports a bitwise combination of its member values.
- enum class FontType { Small, Medium, Count }
- Font type.
- enum class PrecompiledShader { Lighting, BatchedLighting, Blur, Downsample, Combine, CombineWithWater, CombineWithWaterLow, TexturedBackground, TexturedBackgroundDither, TexturedBackgroundCircle, TexturedBackgroundCircleDither, Colorized, BatchedColorized, Tinted, BatchedTinted, Outline, BatchedOutline, WhiteMask, BatchedWhiteMask, PartialWhiteMask, BatchedPartialWhiteMask, FrozenMask, BatchedFrozenMask, ShieldFire, BatchedShieldFire, ShieldLightning, BatchedShieldLightning, ResizeHQ2x, Resize3xBrz, ResizeCrtScanlines, ResizeCrtShadowMask, ResizeCrtApertureGrille, ResizeMonochrome, ResizeScanlines, Antialiasing, Transition, Count }
- Precompiled shader.
Enum documentation
enum class Jazz2:: Resources:: GenericGraphicResourceFlags
#include <Jazz2/Resources.h>
Flags for GenericGraphicResource, supports a bitwise combination of its member values.
enum class Jazz2:: Resources:: GenericSoundResourceFlags
#include <Jazz2/Resources.h>
Flags for GenericSoundResource, supports a bitwise combination of its member values.
enum class Jazz2:: Resources:: MetadataFlags
#include <Jazz2/Resources.h>
Flags for Metadata, supports a bitwise combination of its member values.
enum class Jazz2:: Resources:: FontType
#include <Jazz2/Resources.h>
Font type.
Enumerators | |
---|---|
Small |
Small |
Medium |
Medium |
Count |
Count of supported font types |
enum class Jazz2:: Resources:: PrecompiledShader
#include <Jazz2/Resources.h>
Precompiled shader.