class
#include <nCine/Graphics/ShaderState.h>
ShaderState Shader state class for the user to use custom shaders.
Constructors, destructors, conversion operators
- ShaderState()
- ShaderState(DrawableNode* node, Shader* shader)
- ~ShaderState()
- ShaderState(const ShaderState&) deleted
Public functions
- auto operator=(const ShaderState&) -> ShaderState& deleted
- auto node() const -> const DrawableNode*
- auto setNode(DrawableNode* node) -> bool
- auto shader() const -> const Shader*
- auto setShader(Shader* shader) -> bool
- auto resetShader() -> bool
- Triggers a shader update without setting a new shader.
-
auto setTexture(std::
uint32_t unit, const Texture* texture) -> bool - auto setTexture(const Texture* texture) -> bool
-
auto setUniformInt(const char* blockName,
const char* name,
const std::
int32_t* vector) -> bool -
auto setUniformInt(const char* blockName,
const char* name,
std::
int32_t value0) -> bool -
auto setUniformInt(const char* blockName,
const char* name,
std::
int32_t value0, std:: int32_t value1) -> bool -
auto setUniformInt(const char* blockName,
const char* name,
std::
int32_t value0, std:: int32_t value1, std:: int32_t value2) -> bool -
auto setUniformInt(const char* blockName,
const char* name,
std::
int32_t value0, std:: int32_t value1, std:: int32_t value2, std:: int32_t value3) -> bool - auto setUniformInt(const char* blockName, const char* name, const Vector2i& vector) -> bool
- auto setUniformInt(const char* blockName, const char* name, const Vector3i& vector) -> bool
- auto setUniformInt(const char* blockName, const char* name, const Vector4i& vector) -> bool
- auto setUniformFloat(const char* blockName, const char* name, const float* vector) -> bool
- auto setUniformFloat(const char* blockName, const char* name, float value0) -> bool
- auto setUniformFloat(const char* blockName, const char* name, float value0, float value1) -> bool
- auto setUniformFloat(const char* blockName, const char* name, float value0, float value1, float value2) -> bool
- auto setUniformFloat(const char* blockName, const char* name, float value0, float value1, float value2, float value3) -> bool
- auto setUniformFloat(const char* blockName, const char* name, const Vector2f& vector) -> bool
- auto setUniformFloat(const char* blockName, const char* name, const Vector3f& vector) -> bool
- auto setUniformFloat(const char* blockName, const char* name, const Vector4f& vector) -> bool
- auto setUniformFloat(const char* blockName, const char* name, const Colorf& color) -> bool
-
auto uniformBlockSize(const char* blockName) -> std::
uint32_t -
auto copyToUniformBlock(const char* blockName,
std::
uint32_t destIndex, std:: uint8_t* src, std:: uint32_t numBytes) -> bool -
auto copyToUniformBlock(const char* blockName,
std::
uint8_t* src, std:: uint32_t numBytes) -> bool -
auto copyToUniformBlock(const char* blockName,
std::
uint8_t* src) -> bool