RsxVertexArray class
Vertex array object stub of the RSX backend (aliased as RHI::VertexArray).
The RSX has no vertex-array object: every attribute's format, stride and source offset is programmed per draw. This only satisfies the contract alias with inert bind/label operations.
Public static functions
- static auto Unbind() -> bool
Constructors, destructors, conversion operators
- RsxVertexArray() defaulted
- ~RsxVertexArray() defaulted
- RsxVertexArray(const RsxVertexArray&) deleted
Public functions
- auto operator=(const RsxVertexArray&) -> RsxVertexArray& deleted
-
auto GetGLHandle() const -> std::
uint32_t - auto Bind() const -> bool
- void SetObjectLabel(StringView label)