RsxRenderbuffer class
Renderbuffer stub of the RSX backend (aliased as RHI::Renderbuffer).
The engine only ever asks for depth/stencil renderbuffers, and this backend gives every target the device's one shared depth surface (see RsxRenderTarget), so nothing is allocated here.
Constructors, destructors, conversion operators
- RsxRenderbuffer() defaulted
Public functions
-
void Create(DepthStencilFormat format,
std::
int32_t width, std:: int32_t height) -
auto GetGLHandle() const -> std::
uint32_t