nCine::RHI::RSX::RsxRenderbuffer class

Renderbuffer stub of the RSX backend (aliased as RHI::Renderbuffer).

The engine only ever asks for depth/stencil renderbuffers, and this backend gives every target the device's one shared depth surface (see RsxRenderTarget), so nothing is allocated here.

Constructors, destructors, conversion operators

RsxRenderbuffer() defaulted

Public functions

void Create(DepthStencilFormat format, std::int32_t width, std::int32_t height)
auto GetGLHandle() const -> std::uint32_t