class
GLVertexArrayObjectHandles OpenGL vertex array object.
Public static functions
- static auto Unbind() -> bool
Constructors, destructors, conversion operators
- GLVertexArrayObject()
- ~GLVertexArrayObject()
- GLVertexArrayObject(const GLVertexArrayObject&) deleted
Public functions
- auto operator=(const GLVertexArrayObject&) -> GLVertexArrayObject& deleted
- auto GetGLHandle() const -> GLuint
- auto Bind() const -> bool
- void SetObjectLabel(const char* label)