class
#include <nCine/Graphics/GL/GLTexture.h>
GLTexture Handles OpenGL 2D textures.
Public static variables
-
static std::
uint32_t MaxTextureUnits constexpr
Public static functions
-
static auto unbind(GLenum target,
std::
uint32_t textureUnit) -> bool -
static auto unbind(std::
uint32_t textureUnit) -> bool
Constructors, destructors, conversion operators
- GLTexture(GLenum target_) explicit
- ~GLTexture()
- GLTexture(const GLTexture&) deleted
Public functions
- auto operator=(const GLTexture&) -> GLTexture& deleted
- auto glHandle() const -> GLuint
- auto target() const -> GLenum
-
auto bind(std::
uint32_t textureUnit) const -> bool - auto bind() const -> bool
- auto unbind() const -> bool
- void texImage2D(GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* data)
- void texSubImage2D(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* data)
- void compressedTexImage2D(GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei imageSize, const void* data)
- void compressedTexSubImage2D(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data)
- void texStorage2D(GLsizei levels, GLint internalFormat, GLsizei width, GLsizei height)
- void getTexImage(GLint level, GLenum format, GLenum type, void* pixels)
- void texParameterf(GLenum pname, GLfloat param)
- void texParameteri(GLenum pname, GLint param)
- void setObjectLabel(const char* label)