GLRenderbuffer class
#include <nCine/Graphics/GL/GLRenderbuffer.h>
Wraps an OpenGL renderbuffer object.
Manages the lifetime of a single OpenGL renderbuffer object and allocates its storage on construction with the given internal format and dimensions. Binding to GL_RENDERBUFFER is cached so that redundant glBindRenderbuffer() calls are skipped. Typically attached to a GLFramebuffer.
Public static functions
- static auto Unbind() -> bool
- Unbinds any renderbuffer from
GL_RENDERBUFFER.
Constructors, destructors, conversion operators
- GLRenderbuffer(GLenum internalFormat, GLsizei width, GLsizei height)
- ~GLRenderbuffer()
- GLRenderbuffer(const GLRenderbuffer&) deleted
Public functions
- auto operator=(const GLRenderbuffer&) -> GLRenderbuffer& deleted
- auto GetGLHandle() const -> GLuint
- Returns the OpenGL handle of the renderbuffer object.
- void SetAttachment(GLenum attachment)
- Sets the framebuffer attachment point this renderbuffer is associated with.
- auto GetAttachment() const -> GLenum
- Returns the framebuffer attachment point this renderbuffer is associated with.
- auto Bind() const -> bool
- Binds the renderbuffer to
GL_RENDERBUFFER. - void SetObjectLabel(StringView label)
- Sets an OpenGL object label for the renderbuffer, for debugging.
Function documentation
static bool nCine:: GLRenderbuffer:: Unbind()
Unbinds any renderbuffer from GL_RENDERBUFFER.
| Returns | true if a glBindRenderbuffer() call was issued, false if nothing was bound |
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bool nCine:: GLRenderbuffer:: Bind() const
Binds the renderbuffer to GL_RENDERBUFFER.
| Returns | true if a glBindRenderbuffer() call was issued, false if it was already bound |
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