UwpInputManager class
Class for dispatching UWP input events.
Handles keyboard and mouse events through the CoreWindow and gamepads through the Windows.Gaming.Input API.
Base classes
- class nCine::IInputManager
- Interface for querying input state and dispatching input events.
Public static functions
- static void updateJoystickStates()
- Updates joystick state structures and simulates events.
Constructors, destructors, conversion operators
- UwpInputManager(winrtWUC::CoreWindow window)
- ~UwpInputManager() override
Public functions
- auto mouseState() const -> const MouseState& override
- Returns the current mouse state.
- auto keyboardState() const -> const KeyboardState& override
- Returns the current keyboard state.
- auto isJoyPresent(int joyId) const -> bool override
- Returns
trueif the specified joystick is connected. - auto joyName(int joyId) const -> const char* override
- Returns the name of the specified joystick.
- auto joyGuid(int joyId) const -> const JoystickGuid override
- Returns the GUID of the specified joystick.
- auto joyNumButtons(int joyId) const -> int override
- Returns the number of buttons of the specified joystick.
- auto joyNumHats(int joyId) const -> int override
- Returns the number of hats of the specified joystick.
- auto joyNumAxes(int joyId) const -> int override
- Returns the number of axes of the specified joystick.
- auto joystickState(int joyId) const -> const JoystickState& override
- Returns the raw state of the specified joystick.
- auto joystickRumble(int joyId, float lowFreqIntensity, float highFreqIntensity, uint32_t durationMs) -> bool override
- Starts a low/high frequency rumble effect for the specified duration in milliseconds.
- auto joystickRumbleTriggers(int joyId, float left, float right, uint32_t durationMs) -> bool override
- Starts a left/right trigger rumble effect for the specified duration in milliseconds.
- void setCursor(Cursor cursor) override
- Sets the mouse cursor mode.