Jazz2::UI::Multiplayer::MpInGameCanvasLayer class

In-game canvas on sprite layer for multiplayer.

Canvas drawn within the level's sprite layers (rather than as a screen overlay), used in multiplayer to render world-anchored text such as player names with a drop shadow.

Base classes

class Jazz2::UI::Canvas
Canvas.

Constructors, destructors, conversion operators

MpInGameCanvasLayer(Jazz2::Multiplayer::MpLevelHandler* levelHandler)
Creates a new instance.

Public functions

auto OnDraw(RenderQueue& renderQueue) -> bool override
Called when the node needs to be drawn, returning true if a command was added.