MpInGameCanvasLayer class
In-game canvas on sprite layer for multiplayer.
Canvas drawn within the level's sprite layers (rather than as a screen overlay), used in multiplayer to render world-anchored text such as player names with a drop shadow.
Base classes
- class Jazz2::UI::Canvas
- Canvas.
Constructors, destructors, conversion operators
-
MpInGameCanvasLayer(Jazz2::
Multiplayer:: MpLevelHandler* levelHandler) - Creates a new instance.
Public functions
- auto OnDraw(RenderQueue& renderQueue) -> bool override
- Called when the node needs to be drawn, returning
trueif a command was added.