InputDiagnosticsSection class
Input diagnostics menu section.
Shows live diagnostics for the connected input devices, displaying the current button and axis states of each mapped gamepad.
Base classes
- class MenuSection
- Base class of a menu section.
Constructors, destructors, conversion operators
- InputDiagnosticsSection()
- Creates a new instance.
Public functions
- void OnShow(IMenuContainer* root) override
- Called when the section is shown.
- void OnUpdate(float timeMult) override
- Called when the section should be updated.
- void OnDraw(Canvas* canvas) override
- Called when the section should be drawn — the bottom background layer.
-
void OnTouchEvent(const nCine::
TouchEvent& event, Vector2i viewSize) override - Called when a touch event is triggered.
- auto GetNavigationFlags() const -> NavigationFlags override
- Allows to override navigation behavior.