CustomLevelSelectSection class
Custom level selection menu section.
Lists the installed custom (standalone) levels and lets the player pick one to play or host as a multiplayer server.
Base classes
- class MenuSection
- Base class of a menu section.
Constructors, destructors, conversion operators
- CustomLevelSelectSection(bool multiplayer = false, bool privateServer = false)
- Creates a new instance.
- ~CustomLevelSelectSection()
Public functions
- auto GetClipRectangle(const Recti& contentBounds) -> Recti override
- Allows to override clip rectangle of the middle layer.
- void OnShow(IMenuContainer* root) override
- Called when the section is shown.
- void OnUpdate(float timeMult) override
- Called when the section should be updated.
- void OnDraw(Canvas* canvas) override
- Called when the section should be drawn — the bottom background layer.
- void OnDrawClipped(Canvas* canvas) override
- Called when the section should be drawn — the middle clipped layer.
- void OnTouchEvent(const TouchEvent& event, Vector2i viewSize) override
- Called when a touch event is triggered.
Function documentation
Jazz2:: UI:: Menu:: CustomLevelSelectSection:: CustomLevelSelectSection(bool multiplayer = false,
bool privateServer = false)
Creates a new instance.
| Parameters | |
|---|---|
| multiplayer | Whether the selected level should be hosted as a multiplayer server |
| privateServer | Whether the hosted server should be private (not publicly listed) |