class
#include <Jazz2/UI/InGameConsole.h>
InGameConsole In-game console.
Base classes
- class Canvas
- Canvas.
Constructors, destructors, conversion operators
- InGameConsole(LevelHandler* levelHandler)
- ~InGameConsole()
Public functions
- void OnInitialized()
- void OnUpdate(float timeMult) override
- Called once every frame to update the node.
- auto OnDraw(RenderQueue& renderQueue) -> bool override
- Renders the node.
- void OnKeyPressed(const KeyboardEvent& event)
- void OnTextInput(const TextInputEvent& event)
- auto IsVisible() const -> bool
- Returns
true
if the console is visible. - void Show()
- Shows the console.
- void Hide()
- Hides the console.
- void WriteLine(MessageLevel level, String line)
- Writes a line to the console history.