Jazz2::RumbleProcessor class

Gamepad rumble processor.

Constructors, destructors, conversion operators

RumbleProcessor()
~RumbleProcessor()

Public functions

void CancelAllEffects()
Cancels all active effects.
void ExecuteEffect(std::int32_t joyId, const std::shared_ptr<RumbleDescription>& desc)
Executes an effect on a given gamepad.
void OnEndFrame(float timeMult)