class
#include <Jazz2/RumbleProcessor.h>
RumbleProcessor Gamepad rumble processor.
Constructors, destructors, conversion operators
Public functions
- void CancelAllEffects()
- Cancels all active effects.
-
void ExecuteEffect(std::
int32_t joyId, const std:: shared_ptr<RumbleDescription>& desc) - Executes an effect on a given gamepad.
- void OnEndFrame(float timeMult)