class
#include <Jazz2/RumbleDescription.h>
RumbleDescription Describes a gamepad rumble effect.
Constructors, destructors, conversion operators
Public functions
- void AddToTimeline(float endTime, float lowFreq, float highFreq, float leftTrigger = 0.0f, float rightTrigger = 0.0f)
- Adds a new frame to the effect timeline.