AntialiasingSubpass class
Optional antialiasing subpass.
Extra pass inserted after upscaling that renders the upscaled target through an antialiasing shader into its own target, smoothing the final image when enabled.
Base classes
- class nCine::SceneNode
- Base node of the scene graph transformation hierarchy.
Constructors, destructors, conversion operators
- AntialiasingSubpass()
- Creates a new instance.
Public functions
- void Register()
- Registers the subpass into the viewport chain.
- auto OnDraw(RenderQueue& renderQueue) -> bool override
- Called when the node needs to be drawn, returning
trueif a command was added.