class
#include <Jazz2/Rendering/LightingRenderer.h>
LightingRenderer Processes all lights in a scene into an intermediate target.
Base classes
- class nCine::SceneNode
- Base class for the transformation nodes hierarchy.
Constructors, destructors, conversion operators
- LightingRenderer(PlayerViewport* owner)
Public functions
- auto OnDraw(RenderQueue& renderQueue) -> bool override
- Renders the node.