class
#include <Jazz2/Rendering/CombineRenderer.h>
CombineRenderer Combines all previous passes of a scene into a resulting image.
Base classes
- class nCine::SceneNode
- Base class for the transformation nodes hierarchy.
Constructors, destructors, conversion operators
- CombineRenderer(PlayerViewport* owner)
Public functions
-
void Initialize(std::
int32_t x, std:: int32_t y, std:: int32_t width, std:: int32_t height) - auto GetBounds() const -> Rectf
- auto OnDraw(RenderQueue& renderQueue) -> bool override
- Renders the node.