Jazz2::Rendering::CombineRenderer class

Combines all previous passes of a scene into a resulting image.

Base classes

class nCine::SceneNode
Base class for the transformation nodes hierarchy.

Constructors, destructors, conversion operators

CombineRenderer(PlayerViewport* owner)

Public functions

void Initialize(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height)
auto GetBounds() const -> Rectf
auto OnDraw(RenderQueue& renderQueue) -> bool override
Renders the node.