class
#include <Jazz2/Events/EventMap.h>
EventMap Represents event map, spawns triggered objects.
Public types
- struct EventTile
- Represents an event tile.
Constructors, destructors, conversion operators
Public functions
- void SetLevelHandler(ILevelHandler* levelHandler)
- auto GetSize() const -> Vector2i
- Returns size of event map in tiles.
- auto GetPitType() const -> PitType
- Returns pit type.
- void SetPitType(PitType value)
- Sets pit type.
- auto GetSpawnPosition(PlayerType type) -> Vector2f
- Returns spawn position for specified player type.
- void CreateCheckpointForRollback()
- Creates a checkpoint for eventual rollback.
- void RollbackToCheckpoint()
- Rolls back to the last checkpoint.
-
void StoreTileEvent(std::
int32_t x, std:: int32_t y, EventType eventType, Actors:: ActorState eventFlags = Actors::ActorState::None, std:: uint8_t* tileParams = nullptr) - Stores tile event description.
- void PreloadEventsAsync()
- Preloads assets of all contained events.
- void ProcessGenerators(float timeMult)
- Processes all generators.
-
void ActivateEvents(std::
int32_t tx1, std:: int32_t ty1, std:: int32_t tx2, std:: int32_t ty2, bool allowAsync) - Activates all inactive events in specified tile restangle.
-
void Deactivate(std::
int32_t x, std:: int32_t y) - Deactivates event on specified tile position.
-
void ResetGenerator(std::
int32_t tx, std:: int32_t ty) - Resets generator on specified tile position.
-
auto GetEventTile(std::
int32_t x, std:: int32_t y) const -> const EventTile& - Returns event description of specified tile position.
-
auto GetEventByPosition(float x,
float y,
std::
uint8_t** eventParams) -> EventType - Returns event type on specified position.
-
auto GetEventByPosition(std::
int32_t x, std:: int32_t y, std:: uint8_t** eventParams) -> EventType -
auto HasEventByPosition(std::
int32_t x, std:: int32_t y) const -> bool - Returns
true
if specified tile position contains an event. -
void ForEachEvent(EventType eventType,
Function<bool(const EventTile&, std::
int32_t, std:: int32_t)>&& forEachCallback) const - Calls specified callback function for each event found by type.
- auto IsHurting(float x, float y, Direction dir) -> bool
- Returns
true
if specified position contains hurt event. -
auto IsHurting(std::
int32_t x, std:: int32_t y, Direction dir) -> bool -
auto GetWarpByPosition(float x,
float y) -> std::
int32_t - Returns ID of warp on specified position.
-
auto GetWarpTarget(std::
uint32_t id) -> Vector2f - Returns target position for specified warp.
-
void ReadEvents(Stream& s,
const std::
unique_ptr<Tiles:: TileMap>& tileMap, GameDifficulty difficulty) - Reads event layer data from stream.
-
void AddWarpTarget(std::
uint16_t id, std:: int32_t x, std:: int32_t y) - Adds target position for specified warp.
-
void AddSpawnPosition(std::
uint8_t typeMask, std:: int32_t x, std:: int32_t y) - Adds spawn position with specified player type mask.
- void InitializeFromStream(Stream& src)
- Initializes event map state from a stream.
- void SerializeResumableToStream(Stream& dest)
- Serializes event map state to a stream.
Function documentation
EventType Jazz2:: Events:: EventMap:: GetEventByPosition(std:: int32_t x,
std:: int32_t y,
std:: uint8_t** eventParams)
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
bool Jazz2:: Events:: EventMap:: IsHurting(std:: int32_t x,
std:: int32_t y,
Direction dir)
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.