Queen class
Queen (boss).
The Queen of Board, who stands on a ledge and screams to shove the player backwards while dropping bricks from above. She is invulnerable except briefly while screaming. She cannot be killed by normal damage; instead the player must use a spring to launch her off the ledge to defeat her.
Base classes
- class BossBase
- Base class of an enemy boss.
Public static functions
- static void Preload(const ActorActivationDetails& details)
- Preloads all assets required by this actor.
Constructors, destructors, conversion operators
Public functions
- auto OnHandleCollision(ActorBase* other) -> bool override
- Called when the object collides with another object.
Protected functions
- auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
- Called when the object is created and activated.
- auto OnActivatedBoss() -> bool override
- Called when the boss is activated.
- void OnUpdate(float timeMult) override
- Called every frame to update the object state.