class
Queen
Base classes
- class BossBase
- Base class of an enemy boss.
Public static functions
- static void Preload(const ActorActivationDetails& details)
Constructors, destructors, conversion operators
Public functions
-
auto OnHandleCollision(std::
shared_ptr<ActorBase> other) -> bool override - Called when the object collides with another object.
Protected functions
- auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
- Called when the object is created and activated.
- auto OnActivatedBoss() -> bool override
- void OnUpdate(float timeMult) override
- Called every frame to update the object state.