DevanRemote class
Devan with remote control (boss).
Devan Shell in his remote-control form, where he hovers safely out of reach and pilots a giant Robot to fight in his place. The player cannot harm Devan directly; instead the Robot must be destroyed, after which Devan warps out and the fight ends. Devan's displayed health mirrors the Robot's.
Base classes
- class BossBase
- Base class of an enemy boss.
Public static functions
- static void Preload(const ActorActivationDetails& details)
- Preloads all assets required by this actor.
Constructors, destructors, conversion operators
- DevanRemote()
- Creates a new instance.
- ~DevanRemote()
Protected functions
- auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
- Called when the object is created and activated.
- auto OnActivatedBoss() -> bool override
- Called when the boss is activated.
- auto OnPlayerDied() -> bool override
- Called when a player died, returns
trueif the boss was deactivated. - void OnUpdate(float timeMult) override
- Called every frame to update the object state.