class
DevanRemote
Base classes
- class BossBase
- Base class of an enemy boss.
Public static functions
- static void Preload(const ActorActivationDetails& details)
Constructors, destructors, conversion operators
Protected functions
- auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
- Called when the object is created and activated.
- auto OnActivatedBoss() -> bool override
- auto OnPlayerDied() -> bool override
- void OnUpdate(float timeMult) override
- Called every frame to update the object state.