nCine/Graphics/RHI/GS/GsShaderUniforms.h file

Namespaces

namespace nCine
Root namespace of nCine game engine.
namespace nCine::RHI
Render Hardware Interface — compile-time-selectable graphics backend abstraction.
namespace nCine::RHI::GS
PlayStation 2 fixed-function Graphics Synthesizer backend, selected by WITH_RHI_GS.

Classes

class nCine::RHI::GS::GsShaderUniforms
Manages the loose-uniform caches of a program (aliased as RHI::ShaderUniforms).
class nCine::RHI::GS::GsShaderUniformBlocks
Manages the uniform-block caches of a program (aliased as RHI::ShaderUniformBlocks).