GsShaderProgram.h file
Namespaces
- namespace ShaderCompiler
- Offline shader preprocessing tool, see Shader compilation.
- namespace nCine
- Root namespace of nCine game engine.
- namespace nCine::RHI
- Render Hardware Interface — compile-time-selectable graphics backend abstraction.
- namespace nCine::RHI::GS
- PlayStation 2 fixed-function Graphics Synthesizer backend, selected by
WITH_RHI_GS.
Classes
- class nCine::RHI::GS::GsShaderProgram
- Shader program of the GS backend (aliased as
RHI::ShaderProgram).