GsDevice.h file
Namespaces
- namespace nCine
- Root namespace of nCine game engine.
- namespace nCine::RHI
- Render Hardware Interface — compile-time-selectable graphics backend abstraction.
- namespace nCine::RHI::GS
- PlayStation 2 fixed-function Graphics Synthesizer backend, selected by
WITH_RHI_GS.
Classes
- class nCine::RHI::GS::GsDevice
- Pipeline-state and draw-call facade of the GS backend (aliased as
RHI::Device). - struct nCine::RHI::GS::GsDevice::ScissorState
- struct nCine::RHI::GS::GsDevice::BlendingState
- struct nCine::RHI::GS::GsDevice::DepthTestState
- struct nCine::RHI::GS::GsDevice::CullFaceState