GsDebug.h file
Namespaces
- namespace nCine
- Root namespace of nCine game engine.
- namespace nCine::RHI
- Render Hardware Interface — compile-time-selectable graphics backend abstraction.
- namespace nCine::RHI::GS
- PlayStation 2 fixed-function Graphics Synthesizer backend, selected by
WITH_RHI_GS.
Classes
- class nCine::RHI::GS::GsDebug
- Debug-output and object-labelling stub of the GS backend.
- class nCine::RHI::GS::GsDebug::ScopedGroup
- RAII scope for a debug message group (a no-op for the GS backend).